

Plus given how many new things require steel I would seriously suggest lowering the 'cost' to smelt it. The documentation aspect of the crafting menu is a step in the right direction but because of the sheer amount of different things requiring different things it will get overwhelming very easily. It would be fine if things were documented better. They're good don't get me wrong, but the structure slows the pace of the game down a bit too much and it complicates the game in a way that will put off new people and casual gamers.

I have to agree it probably went too far with the intermediate products. Three to actually turn it into something useful. It seems really odd that you can't actually utilize it without wastage until you've researched two techs. Or at least unlock the storage tanks with the Derrick. Yeah I definitely think that merging the oil techs would be good. Merging the first 2 oil technologies might make sense and we might do it, or we can find some primitive way to use crude oil as well. The icon of steam engine is really wrong in the oil processing, we will fix that. Using oil in the steam engine is way to rid of the fluids that are not needed (without getting anything), that we actually didn't think of, but for now it is a nice way to do it, we plan to do some kind of burner. the old way, we didn't have the time to implement engines powered directly by oil. The only usage for light oil is now to be changed into solid fuel and used in boilers/furnaces/trains etc. It is possible that we went too far with the intermediate products, but we enjoyed the game this way and this is some kind of first attempt, if most of the people feel that it is too complicated we can dumb it down a little. I will try to answer all the questions here:
